using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIType
{
    public bool IsClearStack = false;
    //UI窗体位置类型
    public UIFormType UIForms_Type = UIFormType.Normal;
    //UI窗体显示类型
    public UIFormShowMode UIForms_ShowMode = UIFormShowMode.Normal;
   //UI窗体透明度类型
   public UIFormLucencyType UIForms_LucencyType = UIFormLucencyType.Lucency;
   
   
}
